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Hello everyone !

I'm having troubles changing the listener in my 3rd person UE5 project. When I use “Set Audio Listener Attenuation Override" it only works for the sounds native to UE5 (metasounds. etc) but doesn't affect sounds from wwise at all. I could use the "“Set Audio Listener Override" but this sets both the attenuation and panning based on the players positions, but I want to keep the panning reacting to my camera.

I would greatly appreciate your help :)

in General Discussion by Lukasz Z. (110 points)

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