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Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

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I have scoured every tutorial, every blog, and every website that supposedly covers this issue and have come up with zero answers.

For context, I'm using Wwise version 2022.1.7.8290 with Unreal Engine 5.2 (I tried for hours with Version 5.3 only to find out that it wasn't compatible with the latest version of Wwise for whatever reason). I managed to finish a Wwise project to integrate and test in Unreal, but when I open the Unreal project in the AK launcher, everywhere I look, there is ZERO trace of my Wwise soundbank or any of the project files. There's also no Wwisepicker, and there's no option to create an AudioKinetic Bank when I right-click on the content drawer of Unreal. Every tutorial on youtube seems to do these things fine, but even when I follow along step by step, there is still no trace of my Wwise soundbank in the Unreal project. These two versions of the software should be compatible, so I know that's not the issue. Is there something I'm missing? Did the latest update change that much? Someone tell me how to fix this. Please.
General Discussion Josh C. (100 포인트) 로 부터
I am experiencing the exact same issue.
Please help.
Is this after going through the integration steps outlined in the Wwise launcher? Just wanted to be sure as it's not stated.
Hi, I'm having the same problem using UE 5.3 and Wwise 2022.1.8.8316 even though the release notes states that it's compatible with 5.3. It seems like there is no support for UE 5.3 yet. I also tried the same version of Wwise on 5.0 before and it wasn't working.

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