Hey there! I was wondering if blueprint nativization is supported with the Unreal plugin? Packaging my game with nativization turned off works, but fails with nativization turned on. I get a ton of errors that say things like "myproject\Intermediate\Plugins\NativizedAssets\Windows\Game\Source\NativizedAssets\Public\BP_Goon__pf3993963758.h(17): fatal error C1083: Cannot open include file: '../Plugins/Wwise/Source/AkAudio/Classes/AkGameplayTypes.h': No such file or directory"
Using UE 4.27 with Wwise 2022. Visual studio 2019 is installed and I've copied the relevant SDK files.
Any ideas? Thanks!