Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

+1 vote

UE4.27.2 with Wwise Integration 2022.1.7.8290.2779

If I open my game and hit play, then close the engine, it will crash.

To fix it, I have removed every reference to AK audio object and every function that uses it. After that, I removed all includes for any AKAudio file. If I open the game and hit play, then close it, everything is fine.

If I include "AkAudioEvent.h" in any header file, this check fails:

template<int32 SIZE, int TPaddingForCacheContention, typename TTrackingCounter = FNoopCounter, bool AllowDisablingOfTrim = false>
class TLockFreeFixedSizeAllocator
{
public:

    /** Destructor, returns all memory via FMemory::Free **/
    ~TLockFreeFixedSizeAllocator()
    {
       check(!NumUsed.GetValue());
       Trim();
    }

 

in General Discussion by Zack S. (110 points)
We have this issue as well, curious if anyone ever found a fix.

Please sign-in or register to answer this question.

...