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I have been using the guide in this link to get some 3D-objects in unity to react according to the amplitude of the output of the master bus in Wwise:

https://blog.audiokinetic.com/en/how-to-make-audio-reactive-objects-with-wwise-and-unity/

The guide shows you how to do two different things, and I have focused on the part where you get objects to shrink and grow (scaling) in proportion to the output amplitude of an Audio Bus. What I want is the bus to control an RTPC in Wwise that scales objects in Unity, regardless of how far the listener is from the emitter in the 3D scene. I still want the output of the sound to use the attenuation curves, but I want the RTPC assigned to the bus via the effect "Meter" to bypass the attenuation curves and settings.

Anybody know how to do this?

分类:General Discussion | 用户: Ludvig B. (100 分)

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