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0 votes
Hello,

I am trying to set up a blend track that plays the source sounds as the value increases or decreases. For example; a player interacts with a lever; instead of having a sound loop, it would play as the lever moves and would essentially move the playhead of the source forward/backward as the values change.  The idea is to prevent a noticeable loop as the player slowly interacts with said lever.

Can anyone provide an idea as to how to accomplish this, either with RTPCs or some other setup?

Thanks!

Using the latest 2019 build for MSFS products.
in General Discussion by Tyler B. (100 points)

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