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0 votes
Hello,

I need to set up a blend container that plays specific parts of a sound as the value of the RTPC changes. For example; I have a lever that I only want to hear as the player moves it faster or slower (velocity), but I do not want a noticeable "loop", I want to be able to hear the entire sound played based on the position of said lever.  Essentially; as the lever moves, the play head of the sound moves as well. What would be the best way of doing this?

Thanks!
in General Discussion by Tyler B. (140 points)

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