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Hi, i've got a scene, called "EntryPoint". EntryPoint scene is loading an additive scene called "LoadedAdditiveScene". In "LoadedAdditiveScene", i've got AkAmbient with AkGameObj, playing a simple event at start.

In "LoadedAdditiveScene", i've got a Camera with AkListener attached. In "EntryPoint", i've got also a camera with AkListener attached.

When I'm starting "LoadedAdditiveScene", the AkAmbient is playing the event and I can hear the sound triggered by the event.

When I'm starting "EntryPoint", which is loading additively "LoadedAdditiveScene", the camera of "LoadedAdditiveScene" is destroyed to keep only the camera from "EntryPoint". I'm hearing no sound from AkGameObj in the loaded scene.
I've tried to remove AkListener in camera in "LoadedAdditiveScene" to avoid wrong listener reference, but still get no sound while loading "LoadedAdditiveScene"

What i want to achieve is : when i load "LoadedAdditiveScene", play an event that start to play a global sound, with any attenuation ( the ocean sound )
in General Discussion by Alexandre A. (100 points)

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