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+1 vote
我在使用UnityWwiseAddressable方式管理Unity的SoundBank内存和使用时,发现,使用异步AsyncLoadBank方法加载Bank的资产没有添加到内部代码的AkAddressableBankManager.m_AddressableBanks中,导致,Unload对应bank时会抛出异常

Wwise Addressable Bank Manager: Unloaded {bank.name}, but it was not in the list of loaded banks,这是我调试代码的结果,希望确认这个异常是否会影响具体的卸载
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