Hello,
When I was setting up the support for Dolby Atmos in our UE-Wwise project, I followed the instruction of the Dolby site: Documentation | Dolby Games
Our project was on Wwise 2019.2.15 and UE 4.27 (later updated to UE5). following the instruction, we created two master busses, one for MS Spatial Audio Platform Output as a Main Mix, another for System as a bed channel. Everything works well within the standalone Wwise program. However, it does not work in UE. If we use MS Spatial Audio Platform Output, the second Audio Device (system) does not work. When profiling in Wwise, the audio files played in the system device are routed to nothing, when other sounds in the main mix properly routed to the MS Spatial Audio Platform Output. (Btw this is not a problem with the upgrade to UE5 because it already went wrong with the previous UE version, as well as our programmer has made the Wwise 2019 compatible with UE5 and everything else works flawlessly. )
Since our project was updated from Wwise 2017, we did some manual update to the UE as the Dolby Website tells us to do so. This time our programmer has no clue how to fix this. Anyone can give some idea?