We have integrated wwise into our project. In the Unity editor, I can hear sound playing. On device (iOS or Android), I can't hear any sound. However, the bank is successfully loading, and associated play events are firing when I connect to the wwise profiler. There are no errors, and the one event in question is a looping audio file. I can see the event is looping, but no sound can be heard. It all works in editor though. Any help is greatly appreciated.
Cheers,
Curtis