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We are having a crash that looks very similar to an older post https://www.audiokinetic.com/qa/9453/crash-in-updatetransitionroomgameobj-since-2021-1-4/
It would appear that there is no nullptr check on the BackRoom of a portal and is causing a Crash in the PortalDistanceToProbe function after the UpdateAdjectRoomGameObj call.

This only seems to have started happening after we moved to Unreal 5.1.

Is there a fix for this or will i ned to use a support ticket for this?

CallStack:

AkSpatialAudioID::operator==(AkSpatialAudioID) Line106

AkAcousticRoom::PortalDistanceToProbe(AkAcousticPortal * in_pPortal, T3DVect....

AkAcousticRoom::GetPortalPositionDataEx(.....

AkAcousticRoom::UpdateAdjectRoomGameObj(.....

AkAcousticRoom::Update(....

AkAcousticRoom::BuildCustomRays(....
Jamie M. (160 ポイント) General Discussion

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