Hi there,
I have been digging around trying to find a way to utilize 3D positional bus outputs to the world like a Left and Right Speaker.
I have split the music into L&R files and have them working in the Music PlayList perfectly.
There is no such AKBusEmitter that I can find besides the AUXBus AKSurfaceReflector which I tried to utilize but that only outputs non-positional (ie not localized).
The instructions and examples are hazy but it describes being able to position a bus.. however the AK Scripts don't seem to support this.
I have found other examples on here of kind of making it work making a listener and an emitter the same game object which is what it seems to read like.. but I would have thought the AKSurfaceReflector would use the same AKListener as on the Player.
The 3DBus only seems to work localized (positionally) when utilizing an event to start the sound, but since this is a music playlist, it needs to be started somewhere centralized like a music manager and not on the speaker itself or the channels and playlist won't stay in sync.
Since this is VR and I want to output the same stream to different speakers in the world I would have expected something like an AKBusEmitter so I could plonk down a Bus Output on a game object which is the most logical and intuitive feature but it is eluding me how simple this could be but actually how complex it is to do -- or IF it can even be done like this.
I have other hack around ways to play things and use code to create random playlists BYPASSING the wwise music system which is not what I want to do.
So
Q1 - Can you do what I am expecting?
Q2 - is there a link to a resource that explains how this is done?
Q3 - Why is there no AKBusEmitter??