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Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

+1 투표
I'm using Wwise 2022.1.4 on UE5.1

I am using an API called UAkAudioEvent::PostAtLocation for the sounding of character footsteps, but every time I run it, I get the following log

"LogAkAudio: No Spatial Audio Room while PostOnLocation AkAudioEvent 'Ak_SE_***' (ObjId: ***)"

Is there a problem or danger with this output?

Is this a condition that should be avoided, and is there a workaround or remedy?

Please let me know if there is anything I should check.

Thank you in advance.
General Discussion Yosuke U. (110 포인트) 로 부터
This is also an issue for us. For us, it is not a useful log, because its just saying that this sound is being spawned outside a spatial audio volume -- which will happen any time our team has not yet done an audio pass on a level. It would be nice if there is a simple way to suppress it. Going to look into it...

1 답변

0 투표
I also encountered the same problem. Although it is only Log, it doesn’t feel good to have the output log repeatedly washed by these messages.
Chenzhong H. (150 포인트) 로 부터
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