I'm using Wwise 2022.1.4 on UE5.1
I am using an API called UAkAudioEvent::PostAtLocation for the sounding of character footsteps, but every time I run it, I get the following log
"LogAkAudio: No Spatial Audio Room while PostOnLocation AkAudioEvent 'Ak_SE_***' (ObjId: ***)"
Is there a problem or danger with this output?
Is this a condition that should be avoided, and is there a workaround or remedy?
Please let me know if there is anything I should check.
Thank you in advance.