I've found that some objects in Unreal are obstructing audio automatically without having an AK component on them at all. That could be a big time saver for some projects, however I'm finding that small objects are obstructing sounds 100% which just sounds like the source is dropping out. Is there a simple way to turn this feature off, and only have AK components with a transmission loss parameter or similar obs/occ sounds? As I currently have no control over the values. I'd really really like to avoid creating a blueprint for every model in the game to set occlusion refresh interval to zero.
Unreal 5.1.1
Wwise 2022.1.3