This one is stumping me.
I have a game which is live-service and has recently expanded to be available on multiple platforms.
The only issue is that it appears the correct platform-specific SoundBanks aren't being loaded, but the default Windows one, on every platform. Initially I thought it could be as I'm testing in editor, but a Dev Build on PS5 confirmed I was using the
The base path is Audio\GeneratedSoundBanks, however I have experimented with moving this elsewhere and nothing changes (although not with a test build on another platform).