Hello. I've been studying Wwise for the past week or so and have decided it's a fantastic fit for a game I'm working on. We're fine with having to bake in our vanilla assets and events and use Wwise as intended, but we're trying to reach a market of modders that will not be so keen on working with Wwise projects.
We're thinking that all we need to give them is the ability to just define and play a sound and that's enough, so we're not too worried about modded states, switches, etc. However, looking at the SDK and API, we haven't found any clear-cut answer.
In essence, is it possible to programmatically create events and load and play loose files of audio through them at all? Would we have to autogenerate a sort of Mod.bnk with all this info every startup - is that even possible on a user's machine without Wwise installed?
We're looking into integrating Wwise into a custom C# engine, so we're not working with Unity, Unreal, etc. Thanks for any help.