Our wem files are all layed out in a platform folder underneath in our UE4 project under WWiseAudio/PLATFROM. However, we are seeing our XBoxSeriesX and XBoxOneGC assets included in ALL platforms instead of just their respective builds. This is adding a lot of duplicate and unused data to our builds and we are struggling to understand how or why these are being added. Deleting these assets does remove them from the other platforms without error, but this is not a long term solution
How can we investigate this further and do you have any suggestion on where to look?
UE4.27+
WWise 2021.1.6.7774.2201
Thanks