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Unreal Engine has built-in support for playing audio from Niagara particle systems. However, there is no built-in way to play sound effects through WWise using Niagra VFX. I'm aware that AudioKinetic has an Unreal Plugin that provides a UNiagaraDataInterface that uses UAkAudioEvents. How can I get access to this plugin, even if it's early-access software?

Audio Effects in Niagara | Unreal Engine Documentation

 

Thank you,

-Dave

in General Discussion by Dave S. (100 points)

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