Unreal Engine has built-in support for playing audio from Niagara particle systems. However, there is no built-in way to play sound effects through WWise using Niagra VFX. I'm aware that AudioKinetic has an Unreal Plugin that provides a UNiagaraDataInterface that uses UAkAudioEvents. How can I get access to this plugin, even if it's early-access software?
Audio Effects in Niagara | Unreal Engine Documentation
Thank you,
-Dave