コミュニティQ&A

Audiokineticのコミュニティ主導のQ&Aフォーラムへようこそ。ここはWwiseとStrataのユーザのみなさまがお互いに協力し合う場です。弊社チームによる直接のサポートをご希望の場合はサポートチケットページをご利用ください。バグを報告するには、Audiokinetic LauncherのBug Reportオプションをご利用ください。(Q&AフォーラムではBug Reportを受け付けておりませんのでご注意ください。専用のBug Reportシステムをご利用いただくことで、バグの報告が適切な担当部門に届き、修正される可能性が高まります。)

最適な回答を迅速に得られるよう、ご質問を投稿される際は以下のヒントをご参考ください。

  • 具体的に示す:何を達成したいのか、またはどんな問題に直面しているのかを具体的に示してください。
  • 重要な詳細情報を含める:Wwiseとゲームエンジンのバージョンやご利用のOSなど詳細情報を記載してください。
  • 試したことを説明する:すでに試してみたトラブルシューティングの手順を教えてください。
  • 事実に焦点を当てる:問題の技術的な事実を記載してください。問題に焦点を当てることで、ほかのユーザのみなさまが解決策を迅速に見つけやすくなります。

+3 支持
I'm trying to integrate Wwise events into Timeline for a feature set. But I'm running into an issue where when I set an event on Timeline, it is not able to associate the event with a duration. I have regenerated all the sound banks with the setting, "Generate XML Metadata" enabled. I've also made sure that the "Estimated duration" is enabled in the "Metadata Options" section. So all that data should be getting generated appropriately. In Unity in the `Wwise Picker` I have it set to populate using the `File System`.

I don't know what else to try as I just continue to get the following warning without any kind of instructions to be found:
"The duration of the Wwise event "<event name>" has not been determined. Playback for this event may be inconsistent. Ensure that the event is associated with a generated SoundBank!"

I do not know how to make sure that the event is associated with a generated soundbank as I thought it was upon generation. Any assistance will be greatly appreciated!
Sam B. (130 ポイント) General Discussion
Anybody? Beuller?
Was this ever solved? We are running into the same issue.

回答 2

0 支持
I have the same issues... The "Estimated Duration" is enable in my "Metadata Options". I also checked my "SoundbanksInfo.json" files and all the duration info are inside.
Nicolas R. (150 ポイント)
0 支持
Hey, I found why this doesn't work. There is a bug in the AkWwiseXMLBuilder at the function SerialiseSoundBank(): the node should select "Events" instead of "IncludedEvents".
Jérémie B. (150 ポイント)
Regarding this bug, Wwise fixed it in Wwise Unity Integration 2022.1.5.8242.2798  (released circa summer 2023)
WG-63156 Fixed: SoundbanksInfo.xml is not parsed or put into Unity cache.
https://www.audiokinetic.com/en/library/edge/?source=Unity&id=pg_releasenotes_2022_1_5_2798.html

The bug was that Wwise updated the .xml format from "IncludedEvents" to "Events" but not the Unity integration code, thus it still expected "IncludedEvents" and thus did not parse the events.

This bug seems to have introduced in Wwise version 2022.1
WG-57936 SoundBank generation metadata files have been overhauled: ...
https://www.audiokinetic.com/en/library/edge/?source=SDK&id=whatsnew_2022_1.html

I reported this bug via Wwise Launcher in December 2022 with number 1670h5-45645-22226-71818
...