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0 votes

Engine: Unreal Engine 5 (5.1)
Wwise SDK version: 2022.1.1.8100
Wwise integration version: 2022.1.1.8100.2529

Hey, i encountered the crash from wwise sdk code, it's from AkRTree.
I can't provide actual reproduction steps since it is heavily project dependent but to sum it up somehow:

  • We derrived from AAkSpatialAudioVolume to create our own SpatialAudioVolume while working on audio culling
  • While playing the game, we change the position in the world for this volumes and save the game
  • After loading the saved state we've got the crash from AkRTree

I thought maybe someone could have had something similar and can recognize it from callstack : )

Callstack pics ( for some reason i couldn't add them here :/ ):
https://prnt.sc/IBHhqx4wEVIZ
https://prnt.sc/6djvMFYoo_ip
https://prnt.sc/iupV34pn86f1

in General Discussion by Piotr K. (100 points)
Since this is a bug report, please send it through the Audiokinetic Launcher's Bug Report system.
Refer to https://www.audiokinetic.com/en/library/wwise_launcher/?source=InstallGuide&id=reporting_bugs.

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