Hi there
Im working on a 2d adventure game in Unity which swaps between scenes when exploring rooms.
Im using a single actor mixer to contain all characters with their respective characters and their dialogues
I want to use reverb that affects only dialogue, depending on which room the player is, so multiple sends are required.
So my approach is to use game defined Auxiliary busses , but I want to control the send values from my single actor mixer on every single bus Im sending the audio
Which is the best workflow so I can decide beforehand the levels of each bus send, and also, How can I use the Soundcaster to test this?
Using Game Define Aux Sends I fell I have no way of testing these things
Thanks
Al