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Currently I am attempting to utilise Read Speak which is a TTS software, within unity. Read Speak generates audio clips during run time, however this cannot be heard as it uses Unity Audio Source rather than the Wwise Audio Source. Is there a way to get this generated audio clip to run through Wwise and be heard at run time? Or will I be able to temporarily use Unity Audio Source for the clip?
in General Discussion by James C. (100 points)

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