Hi,
I would like to leave an inquiry regarding Event Based Packaging(EBP) workflow.
After we started using EBP, it seems like I'm unable to profile total media(memory) via profiler in Wwise. the section at the bottom right in 'Performance Monitor' tab.
I wanted to check how much spaces or memories are taken by the media. but is keep holding the amount 0% whatsoever. Would there be a way to verify the amount of media memories otherwise?
I also have question how exactly does Soundbank works using EBP. As far as I know, I was sure that Soundbanks in WwiseProject folder 'GeneratedSoundBanks' doesn't affect actual game memories.
As I know unreal engine loads the audio assets from 'WwiseAudio' folder
However, according to this document Blog | Audiokinetic
I didn't fully understand the part 'loading the Soundbank' and realized again that Soundbank does load but then can't find any filesnames regarding soundbanks in 'WwiseAudio' Folder.
The document says the Soundbank will automatically load which is confusing. Is Soundbank being loaded from within Wwise or from where.
Is Soundbank being automatically created with no rules by during the process of loading event.assets?
So I theoretically want how the Soundbank is being loaded.
I hope I have delivered my questions fine enough. I will be looking forward to your answer.
Thank you
Jay Kim