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0 投票

The Environment I'm Using

  • Unity 2020.3.35f1
  • Wwise 2021.1.12.7973
  • Wwise Unity Integration 2021.1.12.2529

The Problem I'm Facing

Everything works fine in Play mode in Unity, but after installing the Android Build on my phone, I receive the following error message: WwiseUnity: Failed load Init.bnk with result: AK_FileNotFound.

I have confirmed that both Init.bnk and the main soundbank General.bnk are located in assets/Audio/GeneratedSoundbanks/Android in the generated APK. Additionally, I have checked that the Soundbank path in Unity -> Edit -> Project Settings -> Wwise Editor is set to Audio/GeneratedSoundBanks/ and that Copy SoundBanks at pre-Build step is enabled. The BasePath in Wwise Initialization is also set to Audio/GeneratedSoundBanks/, the Wwise project is a single-language project, and the Start Up Language matches the name in the Wwise project.

What could be causing this issue, and how can I resolve it?

分类:General Discussion | 用户: 王思谦 (280 分)

1个回答

0 投票
 
已采纳

Only resourcesand streaming assets folders will be packed to APK in the Unity's build pipeline. You can try to unpack that apk with APKTOOL to verify my judgment.

用户: Runpeng Fan (440 分)
采纳于 用户:王思谦
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