i integrate wwise 2022.1.2.8150 to unreal5.1 project.
when i use:
UAkGameplayStatics::LoadBankByName(FString("UI.bnk"));
FOnAkPostEventCallback nullcallback;
UAkGameplayStatics::PostEvent(nullptr, GetOwner(), int32(0), nullcallback, false, "fire");
the error message is:
[2023.03.06-07.50.20:640][207]LogWwiseFileHandler: Error: IO Hook doesn't support opening by Name: UI.bnk
[2023.03.06-07.50.20:640][207]LogWwiseFileHandler: Error: IO Hook doesn't support opening by Name: UI.bnk
[2023.03.06-07.50.20:640][207]LogAkAudio: Warning: FAkAudioDevice::LoadBank: Failed to load bank UI.bnk. The operation failed.
[2023.03.06-07.50.20:642][208]LogWwiseMonitor: Error: Cannot open file UI.bnk in path(s):
[2023.03.06-07.50.20:642][208]LogWwiseMonitor: Error: Bank Load Failed Name: 1551306167
[2023.03.06-07.50.20:642][208]LogWwiseMonitor: Error: Event ID not found Name: 2678880713 GO: 1760564701408
there is no new bank item in wwise 2022.1.2.8150 after integrated to ue5.1
how to set load path and do i need to copy bank files to exe directory, where to copy.
this is little document or examples about the new version wwise to integrated to ue 5.1.