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Hello, I spent a lot of time trying to solve this issue but without success
Attenuation's work as expected so sounds is fade out based on distance etc. but I can't make attenuation spheres visible. I tried replacing AKWwiseXMLbuilder.cs suggested here : https://www.audiokinetic.com/qa/8391/my-solution-for-unity-attenuation-sphere-issue but when I do that, I get error AkWwiseXMLWatcher does not exist. I know I can use Sphere collider to visualize distance but it should not work like this if there is a special feature designed for that. 
At this point, Im out of ideas

 

Unity version: 2021.3.16f1

Wwise version: 2022.1.2.8150
I tried on different wwise versions without any results.

dans General Discussion par Konrad K. (100 points)

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