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0 votes

Hi,

Apologies for the multiple posts. I've been trying to integrate the sound engine in a test Xcode project. The Sound Engine, Stream/Memory Manager and the CAkDefaultIOHookBlocking all initialise without any asserts. However I hit a run time error 'AK Error: File Init.bnk not found in path(s): ../SDKTest/GeneratedSoundBanks/Mac/Init.bnk; AK Error: Bank Load Failed Name: 1355168291AK Error: File SFX.bnk not found in path(s): ../SDKTest/GeneratedSoundBanks/Mac/SFX.bnk;'

I've tried both absolute and relative paths to set my base path - Xcode and Wwise projects are both on my desktop. I've tried to follow the Wwise integration demo as well.

It would appreciate any pointers towards what I might be doing wrong here.

Screenshot of my error : https://1drv.ms/u/s!AtQjCLbBoYxCgbdWu52zoXVexuDULA?e=Bvztkr

Thanks :)

in General Discussion by Anantha G. (200 points)

1 Answer

0 votes
Anantha, hello,

Do you try to check in your Wwise Project " PROJECT SETTINGS " sub menu , where your Soundbank will be populate?
Also, checkout in the sub board there " soundbank path " with the " edit fonction [...] " ( kind of browse menu )  on the right side where is type of soundbank will be populate and place!
It could be only a path

Cheers  : )
éliane
by éliane b. (220 points)
Hi éliane,

Thanks for the reply. I've had a look in my project settings > Soundbanks tab which show me the same default path /GeneratedSoundBanks/Mac/.
So yeah, not sure what I'm doing wrong here.
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