Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

0 votes
Hello,

Recently the priority system for nested AKSpatialVolumes has stopped working. It seems the emitter stays attached to the player/camera.
Room to room is working fine, but as soon as you nest them, something has broken. When watching the attenuation in real-time, you can see one emitter is being attenuated but there is one still attached to the player/camera.

Any idea what could have caused this to happen so suddenly? Wwise has not been updated from 2022.1 and Unreal is 5.0.1. From what I have been told, I cant see any changes that would have caused this.

 

Thanks
in General Discussion by Aaron H. (100 points)
Did you figure something out for this?
I have the same issue in UE 5.4 and Wwise 2023.1.4

Followed along with the Wwise Up On Air on Spatial Audio: Acoustics, and while the set up is simple, for some reason it just isn't working.

1 Answer

0 votes
I played around in my project, and I got it to work.

Apparently, the priority system doesn't seem to care about nested AkSpatialAudioVolumes, UNLESS I add one or more Portals to them.

You also need an attenuation set up in Wwise for the sound you're playing with the Audio Volume.


EDIT: Weirdly enough, if one AkSpatialAudioVolume has Portal(s), then other nested volumes don't need them to occlude the room tone they're nested in.
by Jonas Memborg K. (140 points)
...