Hello,
Recently the priority system for nested AKSpatialVolumes has stopped working. It seems the emitter stays attached to the player/camera.
Room to room is working fine, but as soon as you nest them, something has broken. When watching the attenuation in real-time, you can see one emitter is being attenuated but there is one still attached to the player/camera.
Any idea what could have caused this to happen so suddenly? Wwise has not been updated from 2022.1 and Unreal is 5.0.1. From what I have been told, I cant see any changes that would have caused this.
Thanks