I have had good success posting events in Unity with this line of code when a specific function or event is triggered by a button press etc.
AkSoundEngine.PostEvent("MyEvent", this.gameObject);
This is NOT working when I want the event to start "on AWake"
Here is the script - and I was told to put the event on awake
private void Awake()
{
Screen.orientation = ScreenOrientation.LandscapeLeft;
currentBlimpTarget = blimpEndPoint;
etc.......
Can someone tell me where the AkSoundEngine.PostEvent should go?
Or is there a different line of code I should use for an Event that it to be played "on awake"?