Wwise 2022.1.0 Unreal plugin fails to cook assets for Linux dedicated server:
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[2022-12-21T09:50:55.069Z] LogWwiseResourceCooker: Warning: CreateCookerForPlatform: Not cooking for platform None
[2022-12-21T09:50:55.069Z] LogAkAudio: Warning: Could not find parsed platform that matches Linux
[2022-12-21T09:50:55.069Z] LogAkAudio: Warning: Could not find parsed platform that matches Linux
[2022-12-21T09:50:55.069Z] LogWwiseResourceCooker: Warning: CreateCookerForPlatform: Not cooking for platform None
[2022-12-21T09:50:55.069Z] LogAkAudio: Warning: Could not find parsed platform that matches Linux
[2022-12-21T09:50:55.069Z] LogWwiseProjectDatabase: Error: Current platform None not found
[2022-12-21T09:50:55.069Z] LogWwiseResourceCooker: Error: GetEventCookedData (D219CB3ABA7747659D71526309638873 4274694430 TheAsset): No data for platform
[2022-12-21T09:50:55.069Z] LogWwiseProjectDatabase: Error: Current platform None not found
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[2022-12-21T12:38:44.956Z] LogInit: Display:
[2022-12-21T12:38:44.956Z] LogInit: Display: Warning/Error Summary (Unique only)
[2022-12-21T12:38:44.956Z] LogInit: Display: -----------------------------------
[2022-12-21T12:38:44.957Z] LogInit: Display: LogWwiseProjectDatabase: Error: Could not find platform None in Generated Directory
[2022-12-21T12:38:44.957Z] LogInit: Display: LogWwiseProjectDatabase: Error: UpdateDataStructure: Could not find suitable platform for None (Base: null) in (D:/build/main/TheGame/Content/Audio/WwiseProject/GeneratedSoundBanks/)
[2022-12-21T12:38:44.957Z] LogInit: Display: LogWwiseProjectDatabase: Error: Current platform None not found
[2022-12-21T12:38:44.957Z] LogInit: Display: LogWwiseResourceCooker: Error: GetInitBankCookedData (701ECBBD9C7B40308CDB749EE5D1C7B9 1355168291 Init): No data for platform
[2022-12-21T12:38:44.957Z] LogInit: Display: LogWwiseResourceCooker: Error: GetEventCookedData (ED35A5AD32BC4B21AB40F9DCE1A459BD 3070809273 Test_3D): No data for platform
[2022-12-21T12:38:44.957Z] LogInit: Display: LogWwiseResourceCooker: Error: GetEventCookedData (478B458863BC43418A7D8AC478461184 3054031662 Test_2D): No data for platform
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I suggest putting init bank loading in AkAudioModule.cpp / StartupModule() into server only section like this:
#if !UE_SERVER
.. call to load init bank..
#endif
Thanks!