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+1 vote

(In a 2D game) Is there a (significant) CPU benefit when using the Wwise Unity Integration between:

 

  1. Taking the 3D Position of a (Unity) Game Object and using it to set a sounds position via Wwise's 3D setting.
  2. Selecting only one dimension of the position of (Unity) Game Object and using an RTPC to set the pan of a 2D sound.

 

i.e.

By abstracting the position from Unity for "2D Sounds" is there a CPU savings at runtime?

Is option 1 "automatically" being processed, regardless?

 

Thanks so much!

-damian

 

 

 

in General Discussion by Damian K. (920 points)

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