I'm currently integrating Wwise into a unity project and I can only hear sound when the Wwise project is connected. I can generate sound banks in Unity successfully but there is still no sound until I load the Wwise project and connect via WAAPI. This isn't a problem so much for me, but will become a problem when other people that don't have Wwise installed need to hear the game.
Currently the Generated sound banks folder in Unity is empty save for the ProjectInfo and Wwise_IDs header file, but if I understand correctrly this should be the case until a unity build is made. If so, how can other devs hear sound without having Wwise installed and running?
Many thanks.
Wwise version: 2022.1.0.8070
Unity Version: 2021.3.5f1