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Before integrating, I obtained the audio buffer from the AudioSource component and generated a waveform texture from the AudioClip, but after integrating WWise, I found out that when I start the project, the audio buffer has been completely zero-cleared. From other forum posts, I know that the audio buffer is not exposed to Unity, but is there anyway to prevent the audio buffer being cleared, or maybe retrieving the data before it is cleared?
in General Discussion by Chan Z. (100 points)
edited by Chan Z.

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