Hello,
we have a problem with unreal wwise integration. We have all our events that are localized however when using the method: SetCurrentAudioCultureAsync we have wierd behaviour.
- Inside editor: Working for both Main Menu and Gameplay scenes.
- Inside our main menu in build: Not working
- Inside our gameplay scene: Working
- Inside standalone: Not working at all
Would you know why changing culture is working sometimes in the build and not at other moments in another scene. How is it working ?
Wwise version:
If you need any extra information I would be glad to give it.
Thanks,
Quentin