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When compiling the Unreal Wwise Integration 2022.1.0.8070 with Visual Studio 2022 for Unreal Engine 4.27.2 the Wwise build script always selects vc170 toolchain, independent of the Unreal compiler settings.

I think this relates to the function `GetVisualStudioVersion()` in `WwiseUEPlatfrom_Windows.Build.cs` (line 106) where the decision which toolchain to use is based on the Visual Studio version rather than the Unreal Settings.

Is this correct, and if so, how should I adapt this function in order to select the correct toolchain?
in General Discussion by Simon M. (150 points)
edited by Simon M.

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