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We're building some tools to automate portions of our workflow. One of these tools uses waapi to import a wav into wwise, create a play event for it, and then generate the event .uasset for unreal and assign it to an object's property.

The last few steps is where I'm stuck.  I have a play event created using waapi. When manually executing this process, the user must 'generate sound data' and 'force asset synchronization' in unreal. I don't see any means to call these functions automatically, the wwise plugin doesn't expose that functionality publicly.

Is there any way to generate sound data and force asset synchronization? Ideally this could be targeted, since we're only attempting to import a single file at a time with this tool.
分类:General Discussion | 用户: John E. (100 分)

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