Hi,
I am trying to cull any events that get posted further away from the listener than their attenuation radius. Sadly this means that if an Event is a stop event it wont post and any looping Events that are dependant on it for stopping wont and stay persistant throughout the game.
In Wwise itself, there is a "type" option in Events that is set to play, stop or loop etc...
Can this "type be accessed anywhere n Code so I can ignore cull checks on Events that are of Stop type?
Thanks,
Jamie