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How do I find IsEventIDActive?
0
投票
I can't find the function 'IsEventIDActive' in my code. I tried AkAudioDevice::IsEventIDActive but apparently AkAudioDevice doesn't exist. What class (#include) does IsEventIDActive belong to?
相关的答案:
[Unreal] How can I tell if an event is currently active/playing
最新提问
10月 21, 2022
分类:
General Discussion
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用户:
Oliver M.
(
100
分)
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个回答
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投票
Do you add module name "AkAudio" in your xxx.build.cs ?
最新回答
10月 26, 2022
用户:
qingming g.
(
140
分)
Yeah, and it's okay I found it. It's called FAkAudioDevice.
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