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I'd like to be able to call into a Wwise function at game runtime and get memory usage stats for allocated / used Wwise memory in various categories, such as sound banks. I'll be reporting this information from live production deployments for the purpose of troubleshooting live sound issues, and the role of Wwise memory settings and usage in those issues. Is it possible to get at that data from within a Unity scrpit?
Chad K. (100 ポイント) General Discussion
i need too  too too too !!!!!!!

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