For example... In RPG Game...
Pack up general SFXs in Auto-defined Soundbank, like 'PC's skill sound, explosions, UI SFX, ambience, fieldmonsters SFX... etc'
and, if there is new Dungeon like 'Dragon's nest' in a new patch, i want to pack up SoundBank only used in 'Dragon's nest'.
'Dragon's nest' bank contains specialized objects for dungeon, except i've already packed up auto-defiend SB, 'Dragon SFX(Boss), Dungeon's RTPC, reverb.. etc'
If player enter 'Dragon's nest', and in UE5, load level, load 'dragon's nest' SoundBank in Blueprint, and be the dragonslayer.
I would like to discuss the pros and cons of this method.
Thanks.
Kihoon.