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Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

+2 투표

I’m new to implementing audio from Wwise into Unity. I feel I am pretty competent with Wwise now but want to get putting my sounds into a game. I have read the Wwise 301 lessons multiple times but for some reason whenever I try to put this into practice I can not get the anything to work. I’ve listed several errors I have seen frequently during this.

 

Wwise: Cannon open file:Init.bnk

 

WwiseUnity: The Platform SoundBank subfolder within the Wwise project could not be found.

 

WwiseUnity: Could not post event. Please make sure to load or rebuild the appropriate Sound Bank.

 

Wwise: Unknown listener game object ID> Make sure the game object is registered before using it and not sue it once it was unregistered.

 

 

For some reason also attenuation spheres are not visible nor do they change in size in line with changing the distance in the positioning window.

 

 

I’ve installed/used several different versions of wwise with several different versions of the Unity editor. I’ve spent several days trying to do this with no luck and is very frustrating. Eventually I am going to need to be able to do this successfully as I need Wwise to work with Unity for an upcoming assignment for a course I am currently on. I am 100% just following the advice of tutorials and not trying to do anything crazy with the programs just trying to insert 1 sound to start with no avail. I have checked that the sound banks have loaded correctly, appearing in streaming assists folder, but for some reason Unity does not seem to think so.

 

Main version of Wwise 2019.1.9.7221

 

Main Version of Unity 2020.3.36f1

General Discussion Bradley K. (150 포인트) 로 부터

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