Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
I have a question regarding the localization of UE5.

1
I have generated voice events in Wwise.
It is in English and Japanese with two languages inside.
In Wwise, I am able to use the language switch to change the language in which the event is played.

2
The event was imported into UE and converted into an asset.
When the Wwise asset is played back in the editor of UE, English audio is played.
The UE settings are set to Japanese.
Is it possible to playback Japanese instead of English?

3
It is possible to use BP to switch languages in the game.
Is it possible to set a default language in Wwise that will play in UE?

4
Is there a common way to check the audio of localized assets in UE?
Or is it necessary to have some method or functionality in UE to switch between the two?

Thank you in advance.
in General Discussion by Takahiro (100 points)
Hi,

Did you solve the question3?I find this issue may be a solution:https://www.audiokinetic.com/zh/library/edge/?source=UE4&id=using_features_localization.html

Please sign-in or register to answer this question.

...