Hi everything,
i'm working on Unreal 4.26.2
and Wwise Integration 2021.1.3.7665.2079
I'm trying to build the banks in UE4 using, build, generate sound data
Everything was working well, I had no problem with banks before, then today I added the Wwise license to Wwise and after that, I have this error, and I'm not able to do anything.
Do you have any idea?
Thanks a lot!
Assertion failed: IsInGameThread() [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp] [Line: 1092] Unable to load /Game/WwiseAssets/Bank/Bnk_NPC. Objects and Packages can only be loaded from the game thread.
UE4Editor_Core
UE4Editor_Core
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_AudiokineticTools!FAssetData::GetAsset() [C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\CoreUObject\Public\AssetRegistry\AssetData.h:356]
UE4Editor_AudiokineticTools!WwiseConsoleAkSoundDataBuilder::processFile() [E:\XXX\depot\SHG\Branches\Versions\1-1-0\1-1-0_SHAPES\UnrealProject\Plugins\Wwise\Source\AudiokineticTools\Private\AssetManagement\WwiseConsoleAkSoundDataBuilder.cpp:690]
UE4Editor_AudiokineticTools!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),0> >::ExecuteTask() [C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:886]
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll