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Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

0 투표
Version 2019.2.2.727 - did not produce cooking errors when the .wproj was not found
Version 2021.1.10.7883.2350 - started producing the following cooking errors:

`LogWwiseProjectParser: Error: Could not read the Wwise project file`

Looking at the source code, specifically in WwiseProjectInfo.cpp, WwiseProjectInfo::Parse()

Previously the
errorMessage produced by ParseXmlFile() was ignored,

now
UE_LOG(LogWwiseProjectParser, Error, TEXT("Could not read the Wwise project file '<%s>'."), *ProjectPath);
is produced, marking the cooking process as failure

My question, I guess, is whether .wproj dependency became mandatory
General Discussion Denis N. (100 포인트) 로 부터

1 답변

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If you are doing additional operations such as generating Wwise Sound Data or synchronizing Wwise assets when building/cooking your game, it would be advisable to have the Wwise project accessible. However for simply cooking Unreal assets it should not be necessary. Unfortunately, this error message seems to be making it necessary, so you have two options : add the Wwise project to your cook machine, or manually edit the UE_LOG line you've identified to de-escalate the log level (e.g. to "Warning" or "Log"). I've created an issue in our bug-tracking system so we can fix this internally for future releases (we will likely set it to the "Warning" level).
Etienne R. (Audiokinetic) (1.1k 포인트) 로 부터
수정 Etienne R. (Audiokinetic) 로 부터
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