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0 votes

Hello, my name is Matias and I've been having a lot of problems integrating Wwise on Unity 4.1 0f4. Basically after importing the package it give's me this error:

 Assets/Wwise/Deployment/API/Generated/Common/AkDeviceSettings.cs(102,10): error CS0246: The type or namespace name `AkThreadProperties' could not be found. Are you missing a using directive or an assembly reference?

I red on a similar post that it might be that the version of the Wwise integration plug in doesnt match the Unity version , but I dont know which version should I install. Can someone please help me solve this problem and if that's the case give me some pointers on which version of the plug in I need to download for both Unity 4.1 0f4 and Unity 4.3.7p5?  Thanks!

 

in General Discussion by Matias M. (100 points)

1 Answer

0 votes
I have the same problem when I have my build settings for Mac x86.  I am on Windows 8.1 x64.  I'm using Unity 5.0.1fl and Wwise 2014.1.4.  However, mine runs fine if I set the build settings target playform to Windows.  I guess, have you tried using different target platform's in Build Settings?

So. my problem is a little different, but I am getting the same error.  I can export or play Unity with the Build settings for Windows platform, but not for Mac.  If I try for Mac, then I get the same error, but I also get  'AkAudioApi, could not be found out of the AkInitSEttings.cs file.  Also, when I try to play my game within Unity while build settings are on mac, it doesn't work and says that I have to fix compiling errors before I can enter playmode.
by Barmey U. (140 points)
I have this problem too.
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