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+1 vote
Hi,

We changed `AkBuildPreprocessor` to use `UnityEditor.Build.BuildPlayerProcessor`'s (new since 2021.2) `AddAdditionalPathToStreamingAssets` to get the sound banks into the build. This is much faster than copying it to the `Assets/StreamingAssets` folder as this triggers asset imports. We are seeing a big reduction in our build times and would like to share this improvement.

I can provide a diff file.

Cheers,

Wouter
in Feature Requests by Wouter v. (110 points)

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