Wwise Addressables:“Event” will be delayed,because its soundbank has not been loaded.
UnityEngine.Debug:LogWarning(object)
AK.Wwise.Unity.WwiseAddressables.AkAddressableBankManager:LoadedBankContainsEvent (string,uint,object,string,System.Type[],object[]) (at Library/PackageCache/com.audiokinetic.wwise.addressables@842122acfb/Runtime/AkAddressableBankManager.cs:367)
AK.Wwise.Event:ExecuteAction (UnityEngine.GameObject,AkActionOnEventType,int,AkCurveInterpolation) (at Assets/Wwise/API/Runtime/WwiseTypes/WwiseTypes/AkWwiseEvent.cs:143)
AK.Wwise.Event:Stop (UnityEngine.GameObject,int,AkCurveInterpolation) (at Assets/Wwise/API/Runtime/WwiseTypes/WwiseTypes/AkWwiseEvent.cs:124)
AkEventInspector/AkEditorEventPlayer:StopEvent (AkEvent) (at Assets/Wwise/MonoBehaviour/Editor/AkEventInspector.cs:260)
AkEventInspector:OnChildInspectorGUI () (at Assets/Wwise/MonoBehaviour/Editor/AkEventInspector.cs:147)
AkAmbientInspector:OnChildInspectorGUI () (at Assets/Wwise/MonoBehaviour/Editor/AkAmbientInspector.cs:63)
AkBaseInspector:OnInspectorGUI () (at Assets/Wwise/MonoBehaviour/Editor/AkBaseInspector.cs:18)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)