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This is a question sent to Audiokinetic via email and posted here to benefit everyone. 

What happens to multi-position sounds as they become Audio Objects? Can Audio Object have two positions at the same time, or will Wwise simply create two Audio Objects? 

closed with the note: Wwise will create two Audio Objects. You will still get a single decoding (e.g. Vorbis) and a single set of A-M effects, but two Audio Objects will be spawned at the point of being mixed into busses.
in General Discussion by Mads Maretty S. (Audiokinetic) (40.1k points)
closed by Mads Maretty S. (Audiokinetic)

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Wwise will create two Audio Objects. You will still get a single decoding (e.g. Vorbis) and a single set of A-M effects, but two Audio Objects will be spawned at the point of being mixed into busses. The same applies for Spatial Audio features like diffraction, where each virtual emitter will become a separate Audio Object.
by Mads Maretty S. (Audiokinetic) (40.1k points)
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