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+1 vote
I'm using Wwise 2018.1.11.6987

I've been trying to install the Google Resonance audio renderer for my VR project. However, the install process for the plug-in fails. At the very least, instructions on the Resonance Wwise github page here: https://resonance-audio.github.io/resonance-audio/develop/wwise/getting-started.html tell me to follow Wwise's instructions on importing plug-ins. The linked page https://www.audiokinetic.com/library/edge/?source=SDK&id=source_control_install.html tells me to copy the .dll into the Authoring/x64/Release/bin/sourcecontrol folder. I tried this and it didn't work. Further surches told me to use the Wwise Launcher to go to the Plug-ins tab and use the buttons at the bottom to "Add from directory" the extracted folder I downloaded from the github. All this does is give an error saying "Error: Cannot load bundle from 'C:\Users\gsosb\Downloads\ResonanceAudioForWwise_1.2.1 (1)' Error reading or processing file C:\Users\gsosb\Downloads\ResonanceAudioForWwise_1.2.1 (1)\bundle.json

I don't know what bundle.json it's looking for, but its definitely not a file available from the download on github.

I tried copy pasting the .dll and .xml files located in Authoring/x64/Release/bin/plugins of the downloaded resonanace folder into the program files of the Wwise install under Wwise 2018.1.11.6987/Authoring/x64/Release/bin/plugins but something in that process completely killed my ability to open my project, now every time I open the project I get a pop up saying wwise ran into a problem. This was all because I had to reinstall wwise after one attempt to get the plugin working seemed to completely delete my install for some godforsaken reason.

And of course git reset doesn't help, so Ive successfully killed my project until I get help. Would love to get on a zoom call with someone at wwise to revive my project.

The worst part is that I remember 3 years ago when I started the project I could just select "google resonance audio renderer" from the plug-in list, but now it seems installing this community plug-in dooms you to recursive documentation links with not a single video tutorial nor even error list.
in General Discussion by Gregory O. (200 points)

1 Answer

+1 vote

Hey,

I use the 2021 version and I had also Problem with third party plugins with Wwise and Unity. Not sure if it is exactly helping you but it's worth a post. So here is my How-To, since I could't find one anywhere online:

 

The plugin file (.dll) must be placed within the Wwise installation AND in the Unity project structure. The Wwise integration does not copy the files of third party plugins into Unity as it does with plugins installed within the Wwise launcher.

Copy the Files to the Wwise installation:
\Wwise[Version]\Authoring\x64\Release\bin\Plugins

Copy the Files to the Unity Project:
[Unity Project]\Assets\Wwise\API\Runtime\Plugins[Platform]\DSP
and
[Unity Project]\Assets\Wwise\Deployment[Platform]\DSP

If the folders do not exist yet, create them. The Platform folder is structured like this for Windows 64: ...\Windows\x86_64...
and like this for Windows 32: ...\Windows\x86...
and for Mac: ...\Mac...

Unity plugins with Mac: You should change the .dylib to .bundle otherwise Unity won't recognise them.

Generate Soundbanks.

All of this is found in the Wwise documentation but quite hidden. I didn't expect I have to search the "Creating Sound Engine-Plugins" tab to find out how to install a third party plugin that I didn't create by myself. https://www.audiokinetic.com/library/edge/?source=SDK&id=soundengine_plugins.html#register_effects 
 

by Lucas C. (540 points)
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